

That said, I’ve been using SuperDepth3D (and now VR) almost since the initial release and they are a good alternative when vorpX doesn’t yet support a title. So there is a substantial performance difference in many titles between vorpX and the alternatives. Virtual Desktop + SuperDepthVR can also be used, but even getting a solid 60fps requires quality concessions and a slightly lower resolution. For example Witcher 3 (first person mod) pushed to 8K-X at 4K and every slider at max quality give a liquid smooth 60fps and can often maintain 75fps in vorpX Z3D. Whenever possible it’s best to go the vorpX route – it’s simply faster than the other solutions. If there is no 3D with one of the many DX11 UE4 profiles try the Grounded profile as a base. Caveat: Some UE4 games are DX12 only these days. Even with free programs.Making your own vorpX profile is usually the better option and fairly easy if you know what engine a game uses, which is Unreal Engine 4 in case of Stray. If you're looking to play something like Arma 3 in full VR 3D, probably not gonna happen. But I felt New Vegas was pretty refined once you made some minor adjustments to it's settings and since I'm absolutely in love with that game, it felt like it was worth the purchase once I got it up and running. It's definitely not the best if you're using a game that's not supported by DirectVR.

That game is just amazing in 3D.ĮDIT: Here's a compatibility list to see which games are fully supported(Direct VR games have the best adjustments for VR) ĮDIT2: Seem to be getting some downvotes here. The most recent one being The Darkness II. There are glitches here and there but it opened up a lot of replay-ability for me for other games. (full 3D with minimal glitches, actually feels pretty close to a native VR if you use 1920x1440 resolution) If you're a fan of Fallout New Vegas, I think that is worth the price tag alone as it has full direct VR support. I was in the same position as you and just said fuck it and bought it.
